#ifndef _SLOPE_H
#define _SLOPE_H

#include "object.h"
class Texture;
struct Point2;

class Slope: public Object{
public:
	Slope();
	~Slope();

	float get_xLo();
	float get_xHi();
	float get_yLo();
	float get_yHi();

	Point2* pLo;
	Point2* pHi;
	Point2* pLo_ph;
	Point2* pHi_ph;
	int layer;
//	Point2* position;
	Texture* texture;
};

#endif